Finally, some non-NDA work I can talk about! I got hired a few weeks ago to create 3D assets for a mobile game weekly. The concept of this game is that it changes every week based on trending topics (AKA memes!) – this means I’m given the concept for an asset maybe 1 day before it’s due! It’s one of the quickest turnaround gigs I’ve ever had, but I find it fun and well-worth it!
As you can see from these examples, the assets I make are pretty simple geometry with basic shading – a necessity since the turnaround time is so quick.
The only issue I’ve had with this contract is that I was never given a poly-limit – and the developers aren’t sure what that number actually is – so I’ve been trying to stick to as low a poly count as I can. This had led to a sacrifice of detail – like in the Rocky model
Adjusting to the turnaround time was a little rough at first, but once I got the routine down, this contract has been a blast!