This is an archive of individual models that I’ve pulled out of my environment scenes. The point of this page is to feature models that aren’t the focus of the projects they’re from, take a look! Each of these images links to a TurboSquid page of the model.
It’s been a long time since I’ve written anything here! This post marks the beginning of a new series I’m working on: tracking UI/UX (and other miscellaneous) design trends. This is really to help myself stay up to date with design trends and standards, but I thought it might also be of interest to anyone …
A short tutorial on rendering with transparency using opacity maps in Maya, with Arnold.
A workaround tutorial for rendering with transparent backgrounds in Maya Arnold.