March 2021
The Hidden Ones is a 3D environment designed for VR. It was created based on concept art given to my by the client.
![3D render of a fantasy scene, rendered with colors and textures.](https://i0.wp.com/amandamorrisonart.com/wp-content/uploads/2021/02/The-Hidden-Ones-Render.png?resize=1024%2C576&ssl=1)
![3D render of a fantasy scene, in all-white](https://i0.wp.com/amandamorrisonart.com/wp-content/uploads/2021/02/The-Hidden-Ones-AO.png?resize=960%2C540&ssl=1)
Here’s a lovely little project I worked on a while ago. The concept was to create a VR scene based on this concept art I was provided:
![Painting of a fantasy scene filled with characters.](https://i0.wp.com/amandamorrisonart.com/wp-content/uploads/2021/02/The-Hidden-Ones-Concept-Art.jpg?resize=1024%2C768&ssl=1)
My client was creating a mobile app game that put the user into a VR scene, and then took the user through a series of events that reflect the struggles of the refugee crisis
I couldn’t quite capture the emotion that the concept art provoked, but I think a large part of that will come from the atmospheric lighting, which my client was going to add in post, through Unity
Obviously I had some poly limits to work with, as this was intended for a mobile game, so creating some of the Arabic symbols had to be done through textured planes, although some of them are true geometry
I created the textured planes using opacity maps, which I created a tutorial about right here
Here’s a draft recording of the scene, though it’s not rendered:
But yeah, all in all this was lovely to work on and I really enjoyed the morals behind the concept